Saturday, July 7, 2007

Mobile Game: System design - Game overview

Introduction
In my previous blog post (Mobile game system design platform) I outlined the decision my design team had made on selecting Microsoft Windows Mobile as the target platform for the companies first mobile computer game. This blog entry is a follow on post in which I intend to provide an overview of the game that we intend to produce.

Game Overview
For our first mobile game, we have decided to do a port of an existing DirectX game that was developed approximately 2 years ago for the PC platform. The primary reason behind this decision is that we can utilize completed PC software and game assets, with the majority of the effort being modification of these components to suit the mobile platform. It is my opinion that the team has made a good choice because it allows us to developer a game for mobile device and gain experience doing so, without having to invest in a significant amount of time in a full game development cycle by using source code and assets from an existing game.

Here are the key details of the game in point form:
  1. Type: Car racing simulation.
  2. Environment: First person, 3-dimensional perspective.
  3. Objectives: Win race (single race and career mode), Time trial and Obstacle course.
  4. Playing style: Single player, local mode. Multi player via network (High speed networks only: i.e. 802.11 a/b/g or Bluethooth).
  5. Input method: Hardware buttons on mobile device (4-way directional pad, plus 2 seperate user assignable buttons for accelerator and brake functions)

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